﻿using System;
using Microsoft.Xna.Framework.Graphics;

namespace Transmute.Graphics
{
    public abstract class Brush : RenderTarget2D
    {
        #region Properties

        public new int Width { get; private set; }
        public new int Height { get; private set; }

        #endregion

        #region Constructor

        public Brush(GraphicsDevice device, int width, int height) : base(device, width, height)
        {
            Width = width;
            Height = height;
        }

        #endregion

        #region Methods

        public virtual void Render() { }

        #endregion
    }
}
